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Also if you prioritize frame rates or graphics it’s best to get a pc for instant future proofing as almost all games are designed for PC first hand. People who buy the new consoles in 2023/2024 will be fine since by then majority of not all games will be made for that specific hardware. New consoles in my opinion are a huge trap for early adopters who don’t know all the details. Look how long it took for Skyrim to get 60fps for consoles, all the way till special editions release in 2016 for Xbox one x, even though the one s could very well of ran vanilla Skyrim at 60fps.
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You will have to give it time before this change occurs over the newest consoles. If anything it’s probably less than 5% of all players have the newest console which would make sense to why its not a priority for Bethesda to unlock frame rates to a few thousand players out of 30,000 ( for the sake of the argument ).
#Burn zombie burn nextgenupdate series#
Even if that was the case all of them would not have Xbox series x or ps5 that I can promise you. With enough depth to keep you coming back for weeks, if not months down the line, high score junkies won’t be disappointed.I highly doubt half of the player base is consoles, if that is the case please provide proof of that metric. The non-twin-stick controls won’t be for everyone, but once you’ve got to grips with the system Doublesix has created there’s no end of fun to be found here. Audio work is solid too, if a bit too cheesy at times, and the soundtrack is likely to stick in your head for quite a while.Īvailable for £6.29 Burn, Zombie, Burn is easy to recommend. Models are basic and the maps are small, but the number of zombies on screen gets ridiculous at times, and there’s plenty of variety meaning you’re not always facing off against your bog-standard lurching undead goon. Add in unlockables that will take a very long time to acquire (including developer high scores) and two-player support and we’re running out of reasons not to recommend buying Burn, Zombie, Burn from the PlayStation Store.ĭespite being a game from a small developer (although Doublesix was formed by Kuju) Burn, Zombie, Burn looks pretty smart too. With numerous game modes, including Free-play (last as long as you can with the lives available), Timed (earn bonuses to extend time while trying to score as many points as possible), Protect Daisy (your girlfriend is in your car and needs protecting) and a Challenge mode that sets you specific tasks, there’s quite a lot here for your money too. So, what seemed liked a fairly mindless shooter (don’t worry, there’s fun to be had here by simply killing the waves of undead) is in fact something of a high score gamer’s dream come true. There was also a mini-game called The Maze, in which players dodged zombies around. It featured a video screen which advertised the game, as well as a shop where players could purchase themed clothing and furniture. A public space for PlayStation Home based on the game was released on 30 July 2009. Seeing as these burning zombies help you rack up your overall score it pays to keep them alive, but killing them (and in turn reducing your multiplier) will result in some of the better power-ups appearing on the map.īurning zombies drop TNT upgrades (upgradeable in terms of type and blast radius) and special weapons, which when used given you more points, so you need to find a balance between slaughtering the burning horde and letting them run amok as score multipliers. Burn Zombie Burn is a survival shooter by Doublesix released on 26 March 2009 for PlayStation 3. It’s not quite as simple as it seems though, as burning zombies are faster and more keen to take you out and burn their fellow zombie chums. To do this you need to set some zombies on fire.īy poking the zombie masses with your flaming torch they catch alight, with the twist being that your multiplier increases for every zombie that starts to burn. Simply trying to kill and stay alive will earn you decent points, but not really enough to unlock the medals required to open up all the extra content the game has to offer. By killing zombies you earn points, with chains of kills using the same weapon eventually unlocking special super events (activated by a big red button) that give you a huge helping hand while on the killing field. Add to this the ability to kick, drop TNT, remotely detonate mines and whip out a flaming torch and there’s more here than initially showed itself.Ĭore to the whole game is fire and burning zombies. With the left analogue stick controlling your player’s movement, L1 locking your aim onto enemies, L2 locking your character into a strafing position and R1 firing it’ll take a few minutes to get the hang of things and to stop trying to shoot by pointing the right analogue stick in various directions.
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Your most basic goal is to stay alive, kill zombies and score points. This is a single-stick shooter high on collectables, upgrades and high scores, with a dose of zombie-fuelled humour thrown in too.
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This would be a very wrong assumption though, as this is no twin-stick shooter. After taking a quick look at Doublesix’s Burn, Zombie, Burn it’d be easy to dismiss it as yet another twin-stick shooter – Geometry Wars in a farmyard, with zombies instead of shapes.